Making Auto-Battle SmarterAndrew Walkerwhitegiantrpg.comAug 8Read at whitegiantrpg.comMore from White Giant RPG StudiosEarlier from this sourceWhy So Many Systems Are Data-Driven5h agoImproving Rewards After BattleSep 12Reworking Items and InventorySep 5Dungeon Art — Dragon StatuesAug 29Boss Showcase — The Fates and HecateAug 15Enemy Showcase — The Villain’s ArmyAug 1Why the Refactor Took a YearJul 25Reworking Treasure and Map SystemsJul 18How this page changedShareSign in to saveMore from Andrew WalkerLink